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Gauntlet legends n64 music
Gauntlet legends n64 music







gauntlet legends n64 music gauntlet legends n64 music

Midway, known for sweeping nostalgic gamers off their feet with remakes of classics (like Rampage), is now focusing on the '80s coin-eater. If hack-'n'-slash dungeon action with a dash of action RPG gameplay is your thing, this is your game. Midway has captured the old-school gameplay of Gauntlet in 36 perfectly, and made the necessary changes and improvements to the game to make it a fantastic home game. The only problem I have is that it's not always clear when you've missed anything in the levels. They've packed every conceivable environment into this game as they could. Unlike most arcade games these days, Legends has a huge amount of levels, each with its own challenges and enemies-some of which are the most annoying little bastards I've ever seen. If you don't build up your character correctly, you could find yourself stuck on a boss character and have to redo previous levels in order to rack up health and experience. Don't think that it's hack and slash all the way through, either, because you've got to build your character up by collecting gold to buy strength and through fighting experience. Graphically, it's excellent-super vibrant colors, no slowdown (even with four players), huge levels and hard bosses. Legends makes a much better home game than an arcade game.

gauntlet legends n64 music

Luckily that idea is completely out the window in the DC version. The whole concept of your life meter ticking away with the seconds no matter what you do just seemed really cheap to me. When I first played Gauntlet Legends in the arcade, I didn't like it. Consequently, the N64 edition has one- to four-player support for all game modes. In addition, a deathmatch mode allows players to go up against each other for points, treasure and gear. There are new player characters, secret characters, new enemies and bosses. So does this console port feature enhancements to the arcade version of Gauntlet Legends? You bet your sweet axe it does. Eac world is composed of five to six levels (some of v.-ich are console-exclusive) and a couple of secret levels, all of which can be accessed through four world hubs. The game is made ip of four main worlds (themed mountain, castle, forest and pyramid), and two endgame boss levels. itch here, which in turn opens a door over there" type of thing. On top of the action, some levels have a puzzle-esque the-e-mostly a "hit this switch here to reveal a sv. For example, one character sends a fiery phoenix toward the enemy while another uses a BFG (the gun from Doom). Besides the usual hack and slash-type moves, characters now have special moves which can be used once his/her power bar has built up. In addition to visuals, gameplay has been upgraded a bit. In fact, the most recent version features the four main players and more than 25 enemies, and still runs at 30 fps. According to Scot Amos, producer for Atari Games, the N64 version can handle four players on screen and as many enemies, objects and magical effects they can throw at it without a problem. Most obvious, the graphics and level designs are completely 3D, with loads of lighting effects for magic and in the environments. Of course, there's a lot about the game that's different from the original, too.









Gauntlet legends n64 music